ARKit and ARCore will not usher massive adoption of mobile AR
https://medium.com/super-ventures-blog/arkit-and-arcore-will-not-usher-massive-adoption-of-mobile-ar-da3d87f7e5ad
With the release of Apple’s ARkit Today and Google’s ARCore — creating Augmented Reality (AR) apps became a commodity over night. It’s free, it’s cool, and it just works.
So far the “mass adoption” is mostly among AR developers and its generating tons of YouTube views. But developers are yet to prove their apps can break through the first batch of novelty apps and gain mass user adoption.
ARKit and ARCore will not usher massive adoption of mobile AR
Sep 18, 2017, 5:48pm UTC
https://medium.com/super-ventures-blog/arkit-and-arcore-will-not-usher-massive-adoption-of-mobile-ar-da3d87f7e5ad
>With the release of Apple’s ARkit Today and Google’s ARCore — creating Augmented Reality (AR) apps became a commodity over night. It’s free, it’s cool, and it just works.
>So far the “mass adoption” is mostly among AR developers and its generating tons of YouTube views. But developers are yet to prove their apps can break through the first batch of novelty apps and gain mass user adoption.