Researchers explore why some people get motion sick playing VR games while others don't
https://www.sciencedaily.com/releases/2023/05/230501085850.htm
Cybersickness is a form of motion sickness that occurs from exposure to immersive VR and augmented reality applications.
A new study, led by researchers at the University of Waterloo, found that the subjective visual vertical -- a measure of how individuals perceive the orientation of vertical lines -- shifted considerably after participants played a high-intensity VR game.