Researchers explore why some people get motion sick playing VR games while others don't

a year ago
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https://www.sciencedaily.com/releases/2023/05/230501085850.htm

Cybersickness is a form of motion sickness that occurs from exposure to immersive VR and augmented reality applications.

A new study, led by researchers at the University of Waterloo, found that the subjective visual vertical -- a measure of how individuals perceive the orientation of vertical lines -- shifted considerably after participants played a high-intensity VR game.

Researchers explore why some people get motion sick playing VR games while others don't

May 1, 2023, 3:16pm UTC
https://www.sciencedaily.com/releases/2023/05/230501085850.htm > Cybersickness is a form of motion sickness that occurs from exposure to immersive VR and augmented reality applications. > A new study, led by researchers at the University of Waterloo, found that the subjective visual vertical -- a measure of how individuals perceive the orientation of vertical lines -- shifted considerably after participants played a high-intensity VR game.