Oculus is developing an immersive theater VR experience with real actors

Oculus is developing an immersive theater VR experience with real actors

6 years ago
Anonymous $CLwNLde341

https://www.theverge.com/2018/4/30/17303904/oculus-vr-immersive-theater-real-actors-motion-capture

Oculus VR is developing an immersive theater experience to debut next year that will feature real-world actors who perform in virtual reality using motion capture. The experience is being billed as indie game Journey meets interactive theater show Sleep No More, according to Yelena Rachitsky, an executive producer of experiences at Oculus who detailed the project in an interview with CNET.

The central idea is to use trained actors who perform live while viewers interact with them from the comfort of their homes, with everyone using Oculus Rift headsets to enter into and experience the shared world. Oculus hopes that blending the benefits of immersive theater with the unique experimental benefits only VR can provide might be a winning combination that could encourage more consumers, developers, and artists to invest in VR as a form of entertainment and artistic expression. “We’re really interested in, how do you create that experience of live actors without needing to be in a site-specific location,” Rachitsky told CNET. “It’s a way to scale.”

Oculus is developing an immersive theater VR experience with real actors

Apr 30, 2018, 7:35pm UTC
https://www.theverge.com/2018/4/30/17303904/oculus-vr-immersive-theater-real-actors-motion-capture >Oculus VR is developing an immersive theater experience to debut next year that will feature real-world actors who perform in virtual reality using motion capture. The experience is being billed as indie game Journey meets interactive theater show Sleep No More, according to Yelena Rachitsky, an executive producer of experiences at Oculus who detailed the project in an interview with CNET. >The central idea is to use trained actors who perform live while viewers interact with them from the comfort of their homes, with everyone using Oculus Rift headsets to enter into and experience the shared world. Oculus hopes that blending the benefits of immersive theater with the unique experimental benefits only VR can provide might be a winning combination that could encourage more consumers, developers, and artists to invest in VR as a form of entertainment and artistic expression. “We’re really interested in, how do you create that experience of live actors without needing to be in a site-specific location,” Rachitsky told CNET. “It’s a way to scale.”