EA's Patrick Söderlund on Battlefront II and indie titles: 'Making games was easier 20 years ago'

EA's Patrick Söderlund on Battlefront II and indie titles: 'Making games was easier 20 years ago'

6 years ago
Anonymous $gIi3-PxxKB

https://www.theguardian.com/games/2018/apr/05/game-developers-ea-patrick-soderlund-battlefront-2

EA’s head of development addresses last year’s Battlefront II controversy and going from a three-person team to making multimillion-dollar games

In 2017, there were 7,672 games released on Steam, the world’s most popular video game service. That’s 21 games every single day. (For context, in 2013 that number was 565.) As of January 2018, if you filter out the dross, the average Steam game sells about 1,000 copies, according to independent data-crunching by publisher No More Robots. This is the dispiriting reality that independent game developers are working with: at this month’s Game Developers Conference in San Francisco, there were queues up and down the hallway for a talk entitled “Making indie games that sell”.

EA's Patrick Söderlund on Battlefront II and indie titles: 'Making games was easier 20 years ago'

Apr 5, 2018, 6:18am UTC
https://www.theguardian.com/games/2018/apr/05/game-developers-ea-patrick-soderlund-battlefront-2 >EA’s head of development addresses last year’s Battlefront II controversy and going from a three-person team to making multimillion-dollar games >In 2017, there were 7,672 games released on Steam, the world’s most popular video game service. That’s 21 games every single day. (For context, in 2013 that number was 565.) As of January 2018, if you filter out the dross, the average Steam game sells about 1,000 copies, according to independent data-crunching by publisher No More Robots. This is the dispiriting reality that independent game developers are working with: at this month’s Game Developers Conference in San Francisco, there were queues up and down the hallway for a talk entitled “Making indie games that sell”.