How much VR user data is Oculus giving to Facebook?

How much VR user data is Oculus giving to Facebook?

6 years ago
Anonymous $gIi3-PxxKB

https://www.theverge.com/2018/4/9/17206650/oculus-facebook-vr-user-data-mining-privacy-policy-advertising

Facebook is currently facing hard questions about how it handles user information, but most of the discussion has focused on the social network itself. Facebook owns plenty of other apps and services — including the Oculus virtual reality platform, which (like all VR platforms) collects incredibly detailed information about where users are looking and how they’re moving. VR headsets have a clear potential for surveillance and data harvesting, and Facebook has a bad track record regarding protecting privacy. So what exactly is the link between Oculus and Facebook as far as user privacy is concerned?

A VR platform like Oculus offers lots of data points that could be turned into a detailed user profile. Facebook already records a “heatmap” of viewer data for 360-degree videos, for instance, flagging which parts of a video people find most interesting. If it decided to track VR users at a more detailed level, it could do something like track overall movement patterns with hand controllers, then guess whether someone is sick or tired on a particular day. Oculus imagines people using its headsets the way they use phones and computers today, which would let it track all kinds of private communications.

How much VR user data is Oculus giving to Facebook?

Apr 9, 2018, 7:23pm UTC
https://www.theverge.com/2018/4/9/17206650/oculus-facebook-vr-user-data-mining-privacy-policy-advertising >Facebook is currently facing hard questions about how it handles user information, but most of the discussion has focused on the social network itself. Facebook owns plenty of other apps and services — including the Oculus virtual reality platform, which (like all VR platforms) collects incredibly detailed information about where users are looking and how they’re moving. VR headsets have a clear potential for surveillance and data harvesting, and Facebook has a bad track record regarding protecting privacy. So what exactly is the link between Oculus and Facebook as far as user privacy is concerned? >A VR platform like Oculus offers lots of data points that could be turned into a detailed user profile. Facebook already records a “heatmap” of viewer data for 360-degree videos, for instance, flagging which parts of a video people find most interesting. If it decided to track VR users at a more detailed level, it could do something like track overall movement patterns with hand controllers, then guess whether someone is sick or tired on a particular day. Oculus imagines people using its headsets the way they use phones and computers today, which would let it track all kinds of private communications.