Doom on the Switch shows motion controls still have a place

Doom on the Switch shows motion controls still have a place

6 years ago
Anonymous $gcegwZ91io

https://www.cnet.com/news/doom-nintendo-switch-motion-controls-are-good/

When I heard the stellar 2016 reboot of the classic shooter Doom was coming to the Nintendo Switch, I was impressed -- but I wasn't interested. For me, Doom was strictly a PC game. It wasn't a question of graphics (that the game could be ported to Switch at all is nothing short of a technical marvel) so much as control -- I grew up playing first-person shooters on a mouse and keyboard. The modern dual-stick controller is great for kicking back and playing games on the couch, but for me, it's just not precise enough for a game like Doom.

Then, earlier this week, the company quietly updated the game with motion controlled aiming. Now I'm playing Doom on Nintendo Switch. And I'm loving it.

Doom on the Switch shows motion controls still have a place

Feb 24, 2018, 1:19pm UTC
https://www.cnet.com/news/doom-nintendo-switch-motion-controls-are-good/ >When I heard the stellar 2016 reboot of the classic shooter Doom was coming to the Nintendo Switch, I was impressed -- but I wasn't interested. For me, Doom was strictly a PC game. It wasn't a question of graphics (that the game could be ported to Switch at all is nothing short of a technical marvel) so much as control -- I grew up playing first-person shooters on a mouse and keyboard. The modern dual-stick controller is great for kicking back and playing games on the couch, but for me, it's just not precise enough for a game like Doom. >Then, earlier this week, the company quietly updated the game with motion controlled aiming. Now I'm playing Doom on Nintendo Switch. And I'm loving it.