Sea of Thieves is huge, fun, and just what the Xbox One needs
https://www.theverge.com/2018/2/13/17003856/sea-of-thieves-game-preview
I’ve spent hours pretending to be a pirate, eating bananas in a peculiar fashion, smiling until I cried, and getting drunk to the point of dizziness — all with the help of an Xbox controller. British video game developer Rare, creator of classics like Battletoads, GoldenEye 007, and Banjo-Kazooie, has moved in a new direction with the upcoming pirate game Sea of Thieves. The studio has been stuck making Kinect games for Microsoft’s discontinued Xbox accessory in recent years, and Sea of Thieves is an impressive return to form. It’s been teased for years, and it sets sail next month as Microsoft’s big new Xbox One and PC exclusive where console players can battle PC gamers for buried treasure.
Sea of Thieves is a refreshingly ambitious game, aiming to tempt players into a big, open world multiplayer environment where you can get attacked by rival pirate ships, fired upon by skeletons from islands you’re passing by, or be snatched from your crow’s nest by giant sea monsters. It’s an experience I’ve enjoyed playing both during the beta and a visit to Rare, all while blasting rival pirate ships with cannon balls and digging up secret treasure chests from islands. It’s a game that’s had me smiling almost as much as playing Super Mario Odyssey.