Facebook invented a new unit of time (FB)

Facebook invented a new unit of time (FB)

6 years ago
Anonymous $v9r5mEH86V

https://finance.yahoo.com/news/facebook-invented-unit-time-fb-215600134.html

It's short for "frame tick," hinting at its cinematic origins, writes original inventor Christopher Horvath on GitHub. " data-reactid="28">It's short for "frame tick," hinting at its cinematic origins, writes original inventor Christopher Horvath on GitHub. 

As for why Facebook needs a new unit of time, it goes back to the social network's Oculus VR subsidiary and its larger bet on virtual reality. And for Horvath, formerly of the cinematic world at firms like Pixar, Weta Digital, and Industrial Light & Magic, it seems to have been something of a passion project. " data-reactid="29">As for why Facebook needs a new unit of time, it goes back to the social network's Oculus VR subsidiary and its larger bet on virtual reality. And for Horvath, formerly of the cinematic world at firms like Pixar, Weta Digital, and Industrial Light & Magic, it seems to have been something of a passion project. 

Facebook invented a new unit of time (FB)

Jan 23, 2018, 5:31pm UTC
https://finance.yahoo.com/news/facebook-invented-unit-time-fb-215600134.html > It's short for "frame tick," hinting at its cinematic origins, writes original inventor Christopher Horvath on GitHub. " data-reactid="28">It's short for "frame tick," hinting at its cinematic origins, writes original inventor Christopher Horvath on GitHub.  > As for why Facebook needs a new unit of time, it goes back to the social network's Oculus VR subsidiary and its larger bet on virtual reality. And for Horvath, formerly of the cinematic world at firms like Pixar, Weta Digital, and Industrial Light & Magic, it seems to have been something of a passion project. " data-reactid="29">As for why Facebook needs a new unit of time, it goes back to the social network's Oculus VR subsidiary and its larger bet on virtual reality. And for Horvath, formerly of the cinematic world at firms like Pixar, Weta Digital, and Industrial Light & Magic, it seems to have been something of a passion project.