Kojima Don't Read This: 'Metal Gear Survive' Looks Good

Kojima Don't Read This: 'Metal Gear Survive' Looks Good

6 years ago
Anonymous $1bh8zaeyQS

https://motherboard.vice.com/en_us/article/qvwzyb/metal-gear-survive-gameplay-trailer

In my humble opinion, 2015's Metal Gear Solid V: The Phantom Pain is one of the best video games ever made.

After more than a decade of testing boundaries and good taste in big budget video games, in Phantom Pain iconic game designer Hideo Kojima finally managed to create something that matched the ridiculous ambitions he always had for Metal Gear. That was in large part thanks to publisher Konami's investment in the technology that made The Phantom Pain possible, namely the Fox game engine. It enabled The Phantom Pain's sprawling, versatile open world, where sneaky hero Snake could ride horses, snap necks, and fight giant robots. Konami followed this massive investment by largely stepping back from video game development, dramatically parting ways with Kojima shortly after Phantom Pain's release, and pivoting to repurposing its beloved game franchises into slot-machine-like pachinko cabinets.

Kojima Don't Read This: 'Metal Gear Survive' Looks Good

Jan 8, 2018, 3:18pm UTC
https://motherboard.vice.com/en_us/article/qvwzyb/metal-gear-survive-gameplay-trailer > In my humble opinion, 2015's Metal Gear Solid V: The Phantom Pain is one of the best video games ever made. > After more than a decade of testing boundaries and good taste in big budget video games, in Phantom Pain iconic game designer Hideo Kojima finally managed to create something that matched the ridiculous ambitions he always had for Metal Gear. That was in large part thanks to publisher Konami's investment in the technology that made The Phantom Pain possible, namely the Fox game engine. It enabled The Phantom Pain's sprawling, versatile open world, where sneaky hero Snake could ride horses, snap necks, and fight giant robots. Konami followed this massive investment by largely stepping back from video game development, dramatically parting ways with Kojima shortly after Phantom Pain's release, and pivoting to repurposing its beloved game franchises into slot-machine-like pachinko cabinets.