With Denuvo Broken, Ubisoft Doubles Up On DRM for Assasin's Creed Origin, Tanking Everyone's Computers

With Denuvo Broken, Ubisoft Doubles Up On DRM for Assasin's Creed Origin, Tanking Everyone's Computers

7 years ago
Anonymous $ZOEEBQ1zf0

https://www.techdirt.com/articles/20171101/09271938528/with-denuvo-broken-ubisoft-doubles-up-drm-assasins-creed-origin-tanking-everyones-computers.shtml

There are really two themes when it comes to DRM, software supposedly created to stop video game piracy. The first and most notorious theme is what an utter failure DRM has been in accomplishing this core mission. Even once-vaunted DRM platforms like Denuvo have been reduced to code-bloat within the games they're meant to protect. And that's the DRM on the effective end of the spectrum, relatively speaking. But the other theme, one that is arguably far more important and impactful, is how absolutely great DRM software tends to be at annoying customers and prohibiting them from enjoying the games they legitimately purchased. This theme presents itself in multiple forms, from people being flatout unable to use the software they purchased at all, to performance hits due to the DRM software slowing down the customer's computers, to opening up grand new security holes through which malicious actors happily dive into the lives of those very same customers.

The track record for DRM, in other words, is almost laughably bad. That AAA publishers haven't acknowledged this reality and still use various forms of DRM is an absurdity. But what Ubisoft did in reacting to the demise of Denuvo, essentially to double up on DRM, is backfiring in predictably frustrating ways. Ubisoft, being Ubisoft, included Denuvo's DRM for Assasin's Creed Origins. But with all the news for Denuvo being bad, the company knew the game would be cracked in hours or days using Denuvo. So, instead of simply removing the customer-annoying DRM, Ubisoft decided to add another layer of DRM on top of it, in the form of VMProtect.

With Denuvo Broken, Ubisoft Doubles Up On DRM for Assasin's Creed Origin, Tanking Everyone's Computers

Nov 2, 2017, 3:14am UTC
https://www.techdirt.com/articles/20171101/09271938528/with-denuvo-broken-ubisoft-doubles-up-drm-assasins-creed-origin-tanking-everyones-computers.shtml >There are really two themes when it comes to DRM, software supposedly created to stop video game piracy. The first and most notorious theme is what an utter failure DRM has been in accomplishing this core mission. Even once-vaunted DRM platforms like Denuvo have been reduced to code-bloat within the games they're meant to protect. And that's the DRM on the effective end of the spectrum, relatively speaking. But the other theme, one that is arguably far more important and impactful, is how absolutely great DRM software tends to be at annoying customers and prohibiting them from enjoying the games they legitimately purchased. This theme presents itself in multiple forms, from people being flatout unable to use the software they purchased at all, to performance hits due to the DRM software slowing down the customer's computers, to opening up grand new security holes through which malicious actors happily dive into the lives of those very same customers. >The track record for DRM, in other words, is almost laughably bad. That AAA publishers haven't acknowledged this reality and still use various forms of DRM is an absurdity. But what Ubisoft did in reacting to the demise of Denuvo, essentially to double up on DRM, is backfiring in predictably frustrating ways. Ubisoft, being Ubisoft, included Denuvo's DRM for Assasin's Creed Origins. But with all the news for Denuvo being bad, the company knew the game would be cracked in hours or days using Denuvo. So, instead of simply removing the customer-annoying DRM, Ubisoft decided to add another layer of DRM on top of it, in the form of VMProtect.