'Animal Crossing: Pocket Camp' Has Microtransactions and I'm Not Even Mad

'Animal Crossing: Pocket Camp' Has Microtransactions and I'm Not Even Mad

7 years ago
Anonymous $ZOEEBQ1zf0

https://motherboard.vice.com/en_us/article/a373v5/animal-crossing-pocket-camp-review-nintendo-iphone

For the past day or so I've done essentially nothing except play Nintendo's free-to-play mobile life simulation, Animal Crossing: Pocket Camp, which launched early in Australia and New Zealand ahead of its worldwide release scheduled for November. I'm happy to report it's pretty good, in spite of its microtransactions. Animal Crossing's time-restricted gameplay was always a kind of proto-free-to-play game. Now it just has the business model to match.

If you've never played it before, Animal Crossing is a virtual second life where all your friends and neighbors are adorable animals. There is no winning or losing, and no real endgame other than collecting every available item, which typically takes at minimum a year since some items are seasonal and time passes in real time, with special events occurring on specific dates. You can fish, hunt bugs, collect fruit, and chat with your neighbors, which is what I picture most people that live rural areas do with their time. It's a simple series that most people can pick up, understand, and enjoy; just ask my mother, who was as addicted to the GameCube iteration 15 years ago.