'Wolfenstein II' Shows Us That Nazis Were an American Problem All Along

'Wolfenstein II' Shows Us That Nazis Were an American Problem All Along

7 years ago
Anonymous $ZOEEBQ1zf0

https://motherboard.vice.com/en_us/article/vb3dnm/wolfenstein-ii-review-nazis

Video games and first person shooters in particular have always reveled in the act of murdering Nazis. They're great cannon fodder because there's no moral ambiguity to them. They're just genocidal, iconically evil comic book villains. The real crimes against humanity they committed make them foreign to us, Other—so unlike us in their evil ways they are barely human—which perhaps explains the subgenre of Nazi-zombie video games. It is easy to kill what you don't understand.

Of all the Nazi-shooting video games, none is more iconic than the Wolfenstein series. Id Software's 1992 Wolfenstein 3D largely defined the first person shooter (before that team moved on to make Doom), forever tying the genre to the act of murdering Nazis. In many ways, Wolfenstein II: The New Colossus is just another Wolfenstein game (there have been 11 in total but this one is a direct sequel to the 2014 reboot of the series), a big budget game publisher returning to the well because video games is a risky business and a known quantity is a safer bet.

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