Wolfenstein II Deferred Rendering and GPU Culling Performance Impact

Wolfenstein II Deferred Rendering and GPU Culling Performance Impact

7 years ago
Anonymous $ZOEEBQ1zf0

https://wccftech.com/wolfenstein-ii-deferred-rendering-and-gpu-culling-performance-impact/

Wolfenstein II The New Colossus has been out for a few days now and people who are playing it are loving, as far as I can tell anyways.  There’s been a fair bit of talk about performance but so far very few sources have put together comprehensive performance reviews due to the fact that Vulkan isn’t exactly the easiest of the APIs to test.  We were getting started on our performance review thanks a couple tips since we were having some issues getting OCAT to function properly, but felt this may be a more useful direction for people.

We’re going to start our testing rounds by first taking a look at a couple of the options in the video settings that seem to be confusing a fair number of people; Deferred Rendering and GPU Culling.  We’re not going to go very deep into these two setting explanations outside of making sure everyone has a very basic understanding of what each one means and what is going on with them.

Wolfenstein II Deferred Rendering and GPU Culling Performance Impact

Nov 1, 2017, 2:27pm UTC
https://wccftech.com/wolfenstein-ii-deferred-rendering-and-gpu-culling-performance-impact/ >Wolfenstein II The New Colossus has been out for a few days now and people who are playing it are loving, as far as I can tell anyways.  There’s been a fair bit of talk about performance but so far very few sources have put together comprehensive performance reviews due to the fact that Vulkan isn’t exactly the easiest of the APIs to test.  We were getting started on our performance review thanks a couple tips since we were having some issues getting OCAT to function properly, but felt this may be a more useful direction for people. >We’re going to start our testing rounds by first taking a look at a couple of the options in the video settings that seem to be confusing a fair number of people; Deferred Rendering and GPU Culling.  We’re not going to go very deep into these two setting explanations outside of making sure everyone has a very basic understanding of what each one means and what is going on with them.