![The game design secrets of Elden Ring’s Hidetaka Miyazaki](https://i.comentr.com/HbTq-9tJ3IDHgo2kU6dy9PMly_M_tam.jpg)
The game design secrets of Elden Ring’s Hidetaka Miyazaki
https://www.theguardian.com/games/article/2024/jun/26/pushing-buttons-meeting-hidetaka-miyazaki
In this week’s newsletter: FromSoftware’s president and the director of the popular fantasy game spills• Don’t get Pushing Buttons delivered to your inbox? Sign up here
The famously challenging dark-fantasy epic Elden Ring was the world’s second bestselling game in 2022, and the release of its expansion Shadow of the Erdtree last Friday once again has everyone arguing about whether it’s too difficult. Every single FromSoftware-developed game since 2009’s Demon’s Souls has inspired this discourse, and I’m not going to get into it because it’s neither interesting nor particularly consequential: these games are what they are, and you can either get on board or, quite justifiably, walk away.