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‘I have always felt the world was a harsh place’: Elden Ring’s Hidetaka Miyazaki on why he may never stop making games

‘I have always felt the world was a harsh place’: Elden Ring’s Hidetaka Miyazaki on why he may never stop making games

5 months ago
Anonymous $6hYC3Wwiad

https://www.theguardian.com/games/article/2024/jun/21/hidetaka-miyazaki-fromsoftware-elden-ring-shadow-erdtree

As Elden Ring’s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds

Much has changed for Hidetaka Miyazaki in the past 10 years. In May 2014, he was made president of FromSoftware – the Japanese game developer known for its breakout dark fantasy hits Demon’s Souls (2009), Dark Souls (2011) and Bloodborne (2015), all games he himself directed. Back then, FromSoftware’s games were critical darlings with devoted followings, but they were not enormous bestsellers, shifting a few million copies each. But in 2022, the company released the splendid, imperious Elden Ring, a collaboration with fantasy writer George RR Martin that is not only Miyazaki’s masterpiece but also by far his most popular work: to date it has sold 25m copies. FromSoftware is no longer a niche maker of cult hits. It is now the home of a genuine blockbuster.

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