UFO 50 review – a galaxy of 80s games brought brilliantly back to the future

UFO 50 review – a galaxy of 80s games brought brilliantly back to the future

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https://www.theguardian.com/games/2024/oct/12/ufo-50-games-review-80s-spelunky-mossmouth

(Mossmouth; PC)This bundle of 50 new games from the creator of Spelunky offers an electrifying range of retro genres rebooted, from point-and-click horror to Pong

When he was a schoolboy, Derek Yu, one of the first indie game superstars of the 2000s, designed games on graph paper with his friend Jon Perry. After Yu’s first major game, Spelunky, became a hit, he and Perry agreed to collaborate again, no longer as classmates but as men in their 40s. This sweet backstory infuses UFO 50, a dizzyingly ambitious collection of 50 games that, so the narrative framing goes, were created by a fictional games company during the eight-year period from 1982 to 1989. Each game has the aesthetic of an Atari 2600 or NES classic – chunky sprites, a warbling chiptune soundtrack – but uses current design trends and understanding to inject old-looking games with modern freshness.

UFO 50 review – a galaxy of 80s games brought brilliantly back to the future

Tue Oct 15, 10:13am UTC
https://www.theguardian.com/games/2024/oct/12/ufo-50-games-review-80s-spelunky-mossmouth > (Mossmouth; PC)This bundle of 50 new games from the creator of Spelunky offers an electrifying range of retro genres rebooted, from point-and-click horror to Pong > When he was a schoolboy, Derek Yu, one of the first indie game superstars of the 2000s, designed games on graph paper with his friend Jon Perry. After Yu’s first major game, Spelunky, became a hit, he and Perry agreed to collaborate again, no longer as classmates but as men in their 40s. This sweet backstory infuses UFO 50, a dizzyingly ambitious collection of 50 games that, so the narrative framing goes, were created by a fictional games company during the eight-year period from 1982 to 1989. Each game has the aesthetic of an Atari 2600 or NES classic – chunky sprites, a warbling chiptune soundtrack – but uses current design trends and understanding to inject old-looking games with modern freshness.