Fable at 20: a uniquely British video game with a complex legacy

Fable at 20: a uniquely British video game with a complex legacy

a month ago
Anonymous $genLyrxdTY

https://www.theguardian.com/games/2024/sep/18/fable-at-20-a-uniquely-british-video-game-with-a-complex-legacy

In 2004, Fable was as famous for what it didn’t deliver as for what it did. But this Python-esque fantasy game deserves to be remembered for more than that

In 1985, brothers Dene and Simon Carter vowed to each other that they would one day start their own development studio together. The game they imagined was ambitious, as Simon outlined in a developer diary: a fantasy role-playing game, “populated with compelling and convincing characters with real personality, people who actually reacted to what you did … We wanted each and every person who played our game to have a unique experience, to have their own stories to tell.” The idea of a living, reactive game world was an obsession for many game creators (and players) at the time, largely because it had never yet been done. In the 1980s, a virtual fantasy world like this was far beyond the realms of technological possibility.

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