The Most Popular Mod For Fallout 4 Is The One That Removes The Title Screen Crawl For Bethesda's 'Creation Club'

The Most Popular Mod For Fallout 4 Is The One That Removes The Title Screen Crawl For Bethesda's 'Creation Club'

7 years ago
Anonymous $wKBR2uNMvM

https://www.techdirt.com/articles/20170915/09472238213/most-popular-mod-fallout-4-is-one-that-removes-title-screen-crawl-bethesdas-creation-club.shtml

You may recall that a few years ago, Valve attempted to rollout a platform for video game modders to make money from their efforts. It was an altogether messy attempt for any number of reasons, but chief among them was that the modding community and ecosystem has long operated as a labor of love and not one in which money is exchanged past the point of asking for donations. What Valve attempted to do was fundamentally change that ecosystem without providing a great deal of transparency as to why. One of the primary early adopters of this system in the game publishing community was Bethesda, which opened up Skyrim, a game both wildly popular and one with a robust modding community, to this paid mods platform. In the wake of the backlash, Bethesda ended up refunding all of the mod purchases gamers had made.

But then it much more quietly rolled out its Creation Club, which was something of a paid mods 2.0 attempt. For Fallout 4 in particular, the Creation Club platform was one in which both Bethesda and outside modders could have additional content published for the game in a way codified and supported by Bethesda itself. Outside modding groups would be paid for this work and, in turn, gamers would pay for the content through Creation Club rather than buying the more traditional DLC. It was something of a trade, in other words. No annoying DLC, but pay for the mods of choice through Creation Club.

The Most Popular Mod For Fallout 4 Is The One That Removes The Title Screen Crawl For Bethesda's 'Creation Club'

Sep 18, 2017, 11:15pm UTC
https://www.techdirt.com/articles/20170915/09472238213/most-popular-mod-fallout-4-is-one-that-removes-title-screen-crawl-bethesdas-creation-club.shtml >You may recall that a few years ago, Valve attempted to rollout a platform for video game modders to make money from their efforts. It was an altogether messy attempt for any number of reasons, but chief among them was that the modding community and ecosystem has long operated as a labor of love and not one in which money is exchanged past the point of asking for donations. What Valve attempted to do was fundamentally change that ecosystem without providing a great deal of transparency as to why. One of the primary early adopters of this system in the game publishing community was Bethesda, which opened up Skyrim, a game both wildly popular and one with a robust modding community, to this paid mods platform. In the wake of the backlash, Bethesda ended up refunding all of the mod purchases gamers had made. >But then it much more quietly rolled out its Creation Club, which was something of a paid mods 2.0 attempt. For Fallout 4 in particular, the Creation Club platform was one in which both Bethesda and outside modders could have additional content published for the game in a way codified and supported by Bethesda itself. Outside modding groups would be paid for this work and, in turn, gamers would pay for the content through Creation Club rather than buying the more traditional DLC. It was something of a trade, in other words. No annoying DLC, but pay for the mods of choice through Creation Club.