How I Learned to Stop Caring About Diablo Immortal’s Pay-to-Win Mechanics

How I Learned to Stop Caring About Diablo Immortal’s Pay-to-Win Mechanics

2 years ago
Anonymous $dy9SWuvIkX

https://www.vice.com/en_us/article/3adzy5/diablo-immortal-pay-to-win-diablo-3

The microtransactions in Diablo Immortal, the recently released and mobile-first iteration of the series, are predatory, obnoxious, and make the game pay-to-win. Diablo fans and the wider community have been up in arms about the game’s monetization strategy. Is that person at the top of the leaderboards only there because they pumped thousands of dollars into the game? What about the person who just killed my character in a competitive match; was the duel actually fair? Initially I had those questions too, but was surprised how quickly I overcame them personally, because, and not many people may remember this, Diablo Immortal is not the first pay-to-win Diablo game.

I’ve played a lot of Diablo, and specifically the endgame of Diablo 3. According to my played time stats on my Nintendo Switch, the platform I grinded many, many a night on, I’ve put nearly 400 hours into the game. I think I played four or so seasons, where you level up a character from the start, through the campaign, and into the endgame. Here, the fun was in endlessly running procedurally generated dungeons in the hope that the one or two items you need to finally complete your set of armor will drop. In parallel, you also took on harder and harder dungeons to see how high in the difficulty curve you could climb. I got pretty high. I loved it.

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