AMD DLSS Competitor, FSR ‘FidelityFX Super Resolution’ Demoed on Radeon RX 6800 XT – Four Presets & Massive Gaming Performance Uplift

AMD DLSS Competitor, FSR ‘FidelityFX Super Resolution’ Demoed on Radeon RX 6800 XT – Four Presets & Massive Gaming Performance Uplift

3 years ago
Anonymous $LNMzUc6XNz

https://wccftech.com/amd-dlss-competitor-fsr-fidelityfx-super-resolution-demoed-on-radeon-rx-6800-xt-four-presets-massive-gaming-performance-uplift/

AMD has finally demoed its highly anticipated FSR 'FidelityFX Super Resolution' technology for Radeon RX 6000 RDNA 2 GPUs which competes against NVIDIA's DLSS. The tech was demoed within Godfall which is a first-party AMD title optimized around their RDNA 2 architecture.

NVIDIA got the head start with its AI-based supersampling technology all the way back in 2018 when Turing based GeForce RTX 20 series was introduced. DLSS 1.0 had a pretty rough start & there weren't plenty of games that used the feature and while users got to see some impressive performance gains, those also came at a loss of image quality which was often too blurry when compared to playing at native resolution with standard AA methods.

AMD DLSS Competitor, FSR ‘FidelityFX Super Resolution’ Demoed on Radeon RX 6800 XT – Four Presets & Massive Gaming Performance Uplift

Jun 1, 2021, 3:18am UTC
https://wccftech.com/amd-dlss-competitor-fsr-fidelityfx-super-resolution-demoed-on-radeon-rx-6800-xt-four-presets-massive-gaming-performance-uplift/ > AMD has finally demoed its highly anticipated FSR 'FidelityFX Super Resolution' technology for Radeon RX 6000 RDNA 2 GPUs which competes against NVIDIA's DLSS. The tech was demoed within Godfall which is a first-party AMD title optimized around their RDNA 2 architecture. > NVIDIA got the head start with its AI-based supersampling technology all the way back in 2018 when Turing based GeForce RTX 20 series was introduced. DLSS 1.0 had a pretty rough start & there weren't plenty of games that used the feature and while users got to see some impressive performance gains, those also came at a loss of image quality which was often too blurry when compared to playing at native resolution with standard AA methods.