Destiny 2: how Bungie wants to keep it casual with its massive sequel
https://www.theguardian.com/technology/2017/sep/05/destiny-2-bungie-sequel-halo-developer
A game as large as Destiny 2 can be off-putting to new players, but the Halo developer has an ace up its sleeve
Bungie, the Seattle-based games developer, has a strange problem with its multimillion-selling space shooter, Destiny: the fans play it too much. They have ploughed thousands of hours into the game, the studio’s first since it split from Microsoft and stopped working on the Halo series. I’ve put more than 10 full days into it over the past three years, and I consider myself a casual player.
Destiny 2: how Bungie wants to keep it casual with its massive sequel
Sep 5, 2017, 2:30pm UTC
https://www.theguardian.com/technology/2017/sep/05/destiny-2-bungie-sequel-halo-developer
>A game as large as Destiny 2 can be off-putting to new players, but the Halo developer has an ace up its sleeve
>Bungie, the Seattle-based games developer, has a strange problem with its multimillion-selling space shooter, Destiny: the fans play it too much. They have ploughed thousands of hours into the game, the studio’s first since it split from Microsoft and stopped working on the Halo series. I’ve put more than 10 full days into it over the past three years, and I consider myself a casual player.