‘The popularity just didn’t wane’: Bethesda’s Todd Howard on 10 years of Skyrim

‘The popularity just didn’t wane’: Bethesda’s Todd Howard on 10 years of Skyrim

3 years ago
Anonymous $np3LcwuhSi

https://www.theguardian.com/games/2021/nov/11/bethesda-todd-howard-on-10-years-of-skyrim

Still played by millions, Bethesda’s 2011 fantasy RPG has become a touchstone in the video game world. Game director Todd Howard reflects on its development and legacy

Is there anyone who’s played video games over the last 10 years who hasn’t played Skyrim? When it came out in 2011, this must surely have seemed to the outside world like one of the nerdiest games around: potions and spells, axes and swords, dark elves and giants and, of course, dragons. But Skyrim nevertheless became one of the most widely played games ever, a touchstone in the video game world, for players and developers alike. It has been re-released on every console and platform imaginable, to the point where it’s become a gaming in-joke. It’s still huge on YouTube and TikTok, even with people who were little kids when it came out. At a wedding a few weeks ago, I met someone whose wife had played Skyrim as her first ever game; a decade later, she’s still playing it.