‘Metroid: Dread’ is a tense and fluid return to form for Nintendo’s enduring series

‘Metroid: Dread’ is a tense and fluid return to form for Nintendo’s enduring series

3 years ago
Anonymous $BH0TGXkyPe

https://techcrunch.com/2021/10/06/metroid-dread-is-a-tense-and-fluid-return-to-form-for-nintendos-enduring-series/

Nintendo seems as unable to let go of its decades-old franchises as it is unwilling to stop reinventing them. But in Metroid: Dread the company has acknowledged that sometimes it really is better not to mess with a good thing. The game’s traditional approach may not move the genre forward like some recent standouts, but it’s a hell of a good time to play.

The first new “mainline” Metroid game to come out in more than a decade, Dread is a direct sequel to Fusion, though I’ll spare you the plot summary — like Mario and Zelda games, the story is secondary to the moment-to-moment experience. But suffice it to say that galactic bounty hunter Samus Aran finds herself stranded on ZDR, an alien planet she has been sent to investigate, and afflicted with an inexplicable “physical amnesia” that prevents her from using all the abilities we all know by now.

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