Three years later, Sony is still hitting sales milestones for its VR headset

Three years later, Sony is still hitting sales milestones for its VR headset

4 years ago
Anonymous $mKxHd64frN

https://techcrunch.com/2020/01/06/three-years-later-sony-is-still-hitting-sales-milestones-for-its-vr-headset/

Sony hasn’t had much to say about their virtual reality platform lately, but the company’s PlayStation VR headset, which was released more than 3 years ago, has still been racking up sales. At the company’s CES press conference this evening, they announced that they have now sold 5 million PS VR units.

In regards to this latest metric, there isn’t much to compare it to out there as most VR companies aren’t keen to share just how slow the industry has moved over the past 5 years, but Sony seems to feel pretty good about how their first release has fared. While HTC, Valve and Facebook have all been pretty loud in marketing their VR efforts, an industry secret is that the PlayStation VR makes up a pretty sizable percentage of most developers’ active player bases, representing a lot of dev’s most engaged platform.

Three years later, Sony is still hitting sales milestones for its VR headset

Jan 7, 2020, 2:25am UTC
https://techcrunch.com/2020/01/06/three-years-later-sony-is-still-hitting-sales-milestones-for-its-vr-headset/ > Sony hasn’t had much to say about their virtual reality platform lately, but the company’s PlayStation VR headset, which was released more than 3 years ago, has still been racking up sales. At the company’s CES press conference this evening, they announced that they have now sold 5 million PS VR units. > In regards to this latest metric, there isn’t much to compare it to out there as most VR companies aren’t keen to share just how slow the industry has moved over the past 5 years, but Sony seems to feel pretty good about how their first release has fared. While HTC, Valve and Facebook have all been pretty loud in marketing their VR efforts, an industry secret is that the PlayStation VR makes up a pretty sizable percentage of most developers’ active player bases, representing a lot of dev’s most engaged platform.