Microsoft's Windows Mixed Reality VR games could face growing pains
https://www.cnet.com/news/microsofts-windows-mixed-reality-vr-games-growing-pains/
VR is all about fine details working together seamlessly. Even a tiny amount of lag ruins a game and a glitchy controller can induce nausea. It's a holistic thing. So, while I was glad to finally try some games on Microsoft's lower-cost, easier-to-setup flavor of Windows VR, I'm a little concerned about how good it will feel when it finally launches later this year.
Windows Mixed Reality uses in-headset cameras instead of room sensors to track movement, which means it's easier to use anywhere, but could potentially result in more tracking difficulties. At least, that was the case when I first tried a Windows "mixed reality" headset earlier this year.
Microsoft's Windows Mixed Reality VR games could face growing pains
Aug 28, 2017, 2:13pm UTC
https://www.cnet.com/news/microsofts-windows-mixed-reality-vr-games-growing-pains/
>VR is all about fine details working together seamlessly. Even a tiny amount of lag ruins a game and a glitchy controller can induce nausea. It's a holistic thing. So, while I was glad to finally try some games on Microsoft's lower-cost, easier-to-setup flavor of Windows VR, I'm a little concerned about how good it will feel when it finally launches later this year.
>Windows Mixed Reality uses in-headset cameras instead of room sensors to track movement, which means it's easier to use anywhere, but could potentially result in more tracking difficulties. At least, that was the case when I first tried a Windows "mixed reality" headset earlier this year.