Intel Xe GPU Supports Ray Tracing Through Hardware

Intel Xe GPU Supports Ray Tracing Through Hardware

5 years ago
Anonymous $9jpehmcKty

https://wccftech.com/intel-xe-gpu-supports-ray-tracing/

Intel has just announced something pretty big at FMX in Germany: that their Xe GPU architecture will support hardware acceleration of Ray tracing. This is a pretty big deal because it puts this architecture on par with Turing as far as DXR goes and makes it far superior to solutions that rely on software or GPGPU acceleration (like the Pascal series). Ray tracing is a bleeding edge technology right now and pretty much in its infancy for the consumer market but has pretty huge implications in the data center segment as of now.

Ray tracing has deep reaching implications in the data center market. Ray tracing for big budget movies like Pixar films is done traditionally on CPUs because they are 100% accurate. Unfortunately however, they are also orders of magnitude slower. If a GPU solution exists that can offer a high level of accuracy (preferably 100%) at a GPU levels of speed then this would quickly revolutionize he brief of the announcement made at FMX is given below: