‘One Finger Death Punch 2’ Is a Two-Button Power Fantasy

‘One Finger Death Punch 2’ Is a Two-Button Power Fantasy

5 years ago
Anonymous $9jpehmcKty

https://motherboard.vice.com/en_us/article/vb9ek4/one-finger-death-punch-2-is-a-two-button-power-fantasy

My favorite fighting games are simple affairs. Super Smash Bros. doesn’t require that I learn any complicated combos, and even though I love Mortal Kombat’s violence and goofy story, I’m not going to memorize Scorpion’s move set. One Finger Death Punch 2, a new brawler on the PC from developer Silver Dollar Games, only has two buttons. That’s the kind of simplicity I can get behind.

In One Finger Death Punch 2, players take control of a stickman facing an onslaught of other stickmen. You’ve got two buttons to choose from—attack left and attack right. There’s no movement, and the enemies come to you. When they’re close enough, you hit the corresponding attack button to kill them. Attack too early, or too late, and you take damage. Take ten hits, and you die. Kill everyone, and you move on to the next stage. It’s a simple setup that offers a surprising amount of complexity.

‘One Finger Death Punch 2’ Is a Two-Button Power Fantasy

Apr 26, 2019, 1:44pm UTC
https://motherboard.vice.com/en_us/article/vb9ek4/one-finger-death-punch-2-is-a-two-button-power-fantasy > My favorite fighting games are simple affairs. Super Smash Bros. doesn’t require that I learn any complicated combos, and even though I love Mortal Kombat’s violence and goofy story, I’m not going to memorize Scorpion’s move set. One Finger Death Punch 2, a new brawler on the PC from developer Silver Dollar Games, only has two buttons. That’s the kind of simplicity I can get behind. > In One Finger Death Punch 2, players take control of a stickman facing an onslaught of other stickmen. You’ve got two buttons to choose from—attack left and attack right. There’s no movement, and the enemies come to you. When they’re close enough, you hit the corresponding attack button to kill them. Attack too early, or too late, and you take damage. Take ten hits, and you die. Kill everyone, and you move on to the next stage. It’s a simple setup that offers a surprising amount of complexity.