GeForce GTX Ray Tracing 1080p Performance Snapshot

GeForce GTX Ray Tracing 1080p Performance Snapshot

5 years ago
Anonymous $fWzGa1uP8i

https://wccftech.com/geforce-gtx-ray-tracing-1080p-performance-snapshot/

Just a few days ago NVIDIA released their driver that extends DXR (Ray Tracing) support beyond the RTX 20 series allowing GeForce GTX 1060 6GB and up to be able to support real time ray tracing via DXR.  The performance metrics that NVIDIA shared in their marketing material focused on 1440p gaming with a variety of graphics cards but I was curious about the performance when things were turned down to a more reasonable 1080p resolution with the settings tuned more conservatively, so that is where we are today.  This is just a snapshot of 1080p performance from a few graphics cards across several title just to see where things stand and if they can deliver  a playable experience at those tuned down settings.

We go into a bit more depth in the video below regarding specific settings for those who want a little more details per title tested, don’t worry I’ve included the performance numbers here for those who don’t wish to watch the video.  We used our Z370 and Core i9-9900k test bench to get results for the GeForce RTX 2060, the GeForce GTX 1080, and the GeForce GTX 1660 to see entry level RTX Turing, mid-high range GTX Pascal, and the lower tier GTX Turing performance results.

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