Sekiro: Shadows Die Twice review: a samurai sword through the heart

Sekiro: Shadows Die Twice review: a samurai sword through the heart

5 years ago
Anonymous $fWzGa1uP8i

https://www.theguardian.com/games/2019/apr/12/sekiro-shadows-die-twice-review-playstation-xbox-software-activision

PlayStation 4, Xbox One, PC; From Software/ActivisionThis often breathtaking game of serial assassination in 16th-century Japan is a treasure chest for players able to commit to learning its secrets

This is a game about fighting through a supernaturally tinged recreation of 16th-century Japan as a deathless assassin with a sharp blade and a weaponised prosthetic arm, but there are plenty of moments when the sword is sheathed and the game shows a quiet cinematic discipline. A castle aflame on a hilltop, illuminating the gardens and courtyards below in the dead of night. Stolen minutes crouched hidden on rooftops, surveying patrolling guards, or strolling up an avenue lined with blossoming trees. Short, opaque conversations with dying samurai. Hiding in tall grass from a gigantic, bone-chilling serpent that tastes the air with its flickering tongue as it slithers massively through a valley. I have seen some extraordinary things in Sekiro: Shadows Die Twice, and still, after weeks, there is more ahead.

Sekiro: Shadows Die Twice review: a samurai sword through the heart

Apr 12, 2019, 4:18pm UTC
https://www.theguardian.com/games/2019/apr/12/sekiro-shadows-die-twice-review-playstation-xbox-software-activision > PlayStation 4, Xbox One, PC; From Software/ActivisionThis often breathtaking game of serial assassination in 16th-century Japan is a treasure chest for players able to commit to learning its secrets > This is a game about fighting through a supernaturally tinged recreation of 16th-century Japan as a deathless assassin with a sharp blade and a weaponised prosthetic arm, but there are plenty of moments when the sword is sheathed and the game shows a quiet cinematic discipline. A castle aflame on a hilltop, illuminating the gardens and courtyards below in the dead of night. Stolen minutes crouched hidden on rooftops, surveying patrolling guards, or strolling up an avenue lined with blossoming trees. Short, opaque conversations with dying samurai. Hiding in tall grass from a gigantic, bone-chilling serpent that tastes the air with its flickering tongue as it slithers massively through a valley. I have seen some extraordinary things in Sekiro: Shadows Die Twice, and still, after weeks, there is more ahead.