Tony Hawk's Pro Skater 1+2 review – step into Y2K skating subculture

Tony Hawk's Pro Skater 1+2 review – step into Y2K skating subculture

4 years ago
Anonymous $rxtAWepgzY

https://www.theguardian.com/games/2020/sep/04/tony-hawks-pro-skater-12-review-skateboarding-ps4-xbox-one-pc

PS4, Xbox One, PC; Vicarious Visions/ActivisionThe legendary skateboarding sim is back in a brilliant rerelease that offers a portal to the past

Skateboarding has often been misunderstood and misrepresented. To a degree, that’s part of its appeal. To skate is to exist out of step with traffic and pedestrians, moving through urban spaces in a way that architects and town planners never intended and reinventing mundane blocks of concrete as a canvas for play and creativity. It is a subculture as much as a sport, but skateboarding is also a welcoming home for misfits.

Tony Hawk's Pro Skater 1+2 review – step into Y2K skating subculture

Sep 4, 2020, 2:44pm UTC
https://www.theguardian.com/games/2020/sep/04/tony-hawks-pro-skater-12-review-skateboarding-ps4-xbox-one-pc > PS4, Xbox One, PC; Vicarious Visions/ActivisionThe legendary skateboarding sim is back in a brilliant rerelease that offers a portal to the past > Skateboarding has often been misunderstood and misrepresented. To a degree, that’s part of its appeal. To skate is to exist out of step with traffic and pedestrians, moving through urban spaces in a way that architects and town planners never intended and reinventing mundane blocks of concrete as a canvas for play and creativity. It is a subculture as much as a sport, but skateboarding is also a welcoming home for misfits.