Peaky Blinders: Mastermind review – clunky and not so clever

Peaky Blinders: Mastermind review – clunky and not so clever

4 years ago
Anonymous $qOHwDUKgAF

https://www.theguardian.com/games/2020/aug/20/peaky-blinders-mastermind-review-playstation-nintendo-switch-xbox-one-futurlab

PlayStation 4, Nintendo Switch, Xbox One, PC; FuturLab/Curve Digital The player in this TV series tie-in game is more like a frustrated foot soldier than a gangland kingpin

Peaky Blinders, the TV series, has some truly iconic moments. Ada casually strolling in the path of a tense standoff at the end of the first season. Alfie Solomons’ speech about the difference between bread and rum. That bit where Tommy and Arthur hold down two levers so Finn can go through a gate and hold down another lever? Not so much. For every really good bit in Peaky Blinders Mastermind, the British-made tie-in video game, there are 10 levers.

Peaky Blinders: Mastermind review – clunky and not so clever

Aug 21, 2020, 12:13pm UTC
https://www.theguardian.com/games/2020/aug/20/peaky-blinders-mastermind-review-playstation-nintendo-switch-xbox-one-futurlab > PlayStation 4, Nintendo Switch, Xbox One, PC; FuturLab/Curve Digital The player in this TV series tie-in game is more like a frustrated foot soldier than a gangland kingpin > Peaky Blinders, the TV series, has some truly iconic moments. Ada casually strolling in the path of a tense standoff at the end of the first season. Alfie Solomons’ speech about the difference between bread and rum. That bit where Tommy and Arthur hold down two levers so Finn can go through a gate and hold down another lever? Not so much. For every really good bit in Peaky Blinders Mastermind, the British-made tie-in video game, there are 10 levers.