Ghost of Tsushima review – Kurosawa-inspired samurai showdowns
https://www.theguardian.com/games/2020/jul/14/ghost-of-tsushima-review-samurai-thrills-kurosawa-cinematic-combat
PS4; Sucker Punch/Sony Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Created by devoted admirers of Japanese samurai cinema at Sucker Punch Productions in Washington, Ghost of Tsushima turns the feudal world of Akira Kurosawa films into a huge, absurdly beautiful game, set during the Mongol invasion of the island of Tsushima in the 13th century. Samurai Jin Sakai, an unlikely survivor of the incursion’s first beachside battle, reluctantly turns to underhanded tactics in his efforts to repel the invaders and save his homeland, sneaking through long grass and hiding on rooftops to assassinate Mongols as well as confronting them sword-to-sword in clashing duels.