Death Stranding And DLSS 2.0 Gives A Serious Boost All Around

Death Stranding And DLSS 2.0 Gives A Serious Boost All Around

4 years ago
Anonymous $qOHwDUKgAF

https://wccftech.com/death-stranding-and-dlss-2-0-gives-a-serious-boost-all-around/

Death Stranding released back in November of 2019 with the announcement that the PC release of the once PS4 exclusive would be coming at a later day. That day has finally arrived. Polarizing as it was then it still will carry that love it or hate it response due to the unusual gameplay style and storytelling if you're interested in a review of the PC game we have you covered on that too and you can find out how it earned a 9/10 from our game team. This article is focusing in on the impact of DLSS 2.0 on the Decima Engine powered Death Stranding.

The Decima Engine was build and designed for PlayStation exclusives and was used in Horizon Zero Dawn (releasing on PC in August 2020) as well as Death Stranding. Originally concerned about limitations of the engine and porting it to DX12 introducing issues I'm happy to report that the move for Death Stranding has gone spectacularly. I've been playing the game in Ultrawide 3440x1440 (although the game doesn't natively fill that up as there are tiny black bars on either side) while sitting in the 100-120 FPS range with a Ryzen 5 3600x and RTX 2080 powered system, I've also been really enjoying it on my TV at a 4K locked 60FPS with my 3600 + RTX 2070 gaming system. Both of those feats where easily achievable thanks to DLSS 2.0, let's dig into that for a bit shall we?