NVIDIA Interview – Discussing Ray Tracing Support And ‘Proprietary’ Extensions
https://wccftech.com/nvidia-interview-discussing-ray-tracing-support-and-proprietary-extensions/
Real-Time Ray Tracing in games has become ubiquitous with Next-Generation gaming. NVIDIA has supported it with hardware-based accelerated RT cores since the launch of Turing and eve extended support back to the Pascal generation through driver updates that enabled the function despite those cards not having hardware accelerators. With the upcoming release of the next-gen consoles and Radeon's RX 6000 Series the talk of Ray Traced effects in games has taken even more of center stage, but it's also raising some questions among consumers and enthusiasts.
Manli Unveils Its Custom GeForce RTX 3070 Graphics Card, Dual-Fan Cooling & Compact PCB
NVIDIA Interview – Discussing Ray Tracing Support And ‘Proprietary’ Extensions
Nov 6, 2020, 8:25am UTC
https://wccftech.com/nvidia-interview-discussing-ray-tracing-support-and-proprietary-extensions/
> Real-Time Ray Tracing in games has become ubiquitous with Next-Generation gaming. NVIDIA has supported it with hardware-based accelerated RT cores since the launch of Turing and eve extended support back to the Pascal generation through driver updates that enabled the function despite those cards not having hardware accelerators. With the upcoming release of the next-gen consoles and Radeon's RX 6000 Series the talk of Ray Traced effects in games has taken even more of center stage, but it's also raising some questions among consumers and enthusiasts.
> Manli Unveils Its Custom GeForce RTX 3070 Graphics Card, Dual-Fan Cooling & Compact PCB