AMD Radeon RX 6800 RDNA 2 Graphics Card Ray Tracing Performance Leaks Out, Almost As Fast As RTX 3070 With DLSS at 4K & WQHD

AMD Radeon RX 6800 RDNA 2 Graphics Card Ray Tracing Performance Leaks Out, Almost As Fast As RTX 3070 With DLSS at 4K & WQHD

4 years ago
Anonymous $RGO3jP_V_c

https://wccftech.com/amd-radeon-rx-6800-rdna-2-graphics-card-ray-tracing-dxr-benchmarks-leak-out/

The first raytracing performance benchmark of the AMD Radeon RX 6800 RDNA 2 graphics card have leaked out. The results were leaked by Twitter fellow @PJ_Lab_UH from Unoko's Hardware who has posted two GPU benchmarks for the graphics card in Shadow of The Tomb Raider with DXR raytracing enabled.

The performance benchmarks that were carried out are apparently of an AMD Radeon RX 6800 graphics card which is the most cut-down variant of the three Big Navi GPUs based on the RDNA2 graphics architecture. The graphics card was tested with an AMD Ryzen 5 3500X 6-core desktop processor along with 16 GB of DDR4 memory. The game selected was Shadow of The Tomb Raider which was on of the first titles to enable ray-tracing. The game makes use of Raytraced shadows & these can be enabled with any graphics card that features support for DXR through the DX12 API.

AMD Radeon RX 6800 RDNA 2 Graphics Card Ray Tracing Performance Leaks Out, Almost As Fast As RTX 3070 With DLSS at 4K & WQHD

Oct 31, 2020, 11:24am UTC
https://wccftech.com/amd-radeon-rx-6800-rdna-2-graphics-card-ray-tracing-dxr-benchmarks-leak-out/ > The first raytracing performance benchmark of the AMD Radeon RX 6800 RDNA 2 graphics card have leaked out. The results were leaked by Twitter fellow @PJ_Lab_UH from Unoko's Hardware who has posted two GPU benchmarks for the graphics card in Shadow of The Tomb Raider with DXR raytracing enabled. > The performance benchmarks that were carried out are apparently of an AMD Radeon RX 6800 graphics card which is the most cut-down variant of the three Big Navi GPUs based on the RDNA2 graphics architecture. The graphics card was tested with an AMD Ryzen 5 3500X 6-core desktop processor along with 16 GB of DDR4 memory. The game selected was Shadow of The Tomb Raider which was on of the first titles to enable ray-tracing. The game makes use of Raytraced shadows & these can be enabled with any graphics card that features support for DXR through the DX12 API.