Battlefield V PC Performance Explored: No DXR Edition

Battlefield V PC Performance Explored: No DXR Edition

6 years ago
Anonymous $L9wC17otzH

https://wccftech.com/battlefield-v-pc-performance-explored-no-dxr-edition/

It’s that time again, another Battlefield launch. Battlefield V has now come to Origin Access Premier members which we bought into to get an early start on all this testing and try to bring as much coverage on the performance front as possible.  Unfortunately even buying a subscription service doesn’t seem to get you around the DRM hardware change lockouts so this took a bit longer than expected to get to this point with even more work left to do.  After 5 configuration changes we were locked out of 24 hours, subsequently causing us to get further and further behind.  But how does the latest entry perform under new partnership with NVIDIA for the first time since it’s no longer carrying the Radeon banner of support? DXR Ray Tracing? At the time writing this out I’m actually updating the game for DXR support so hopefully we’ll have those results up very shortly.

All testing was done in this round using DX11 since DX12 resulted in constant stutters so it is a no go at the time of writing, we’ll be looking into that more with our DXR content.  We tested the game at the beginning of the Tirailleur Episode as it’s well lit, relatively open and carries a of the effects in the game so it should be pretty representative of overall gameplay in the single player version.  We did disable motion blur and vsync in all these tests as changing the graphics presets turns vsync back on and turns motion blur back to 50%.  All testing was completed on the Z370 platform with the Core i5 8600k at 5GHz except for the tests that explicitly state the X370 Ryzen 7 1700 was used.

Battlefield V PC Performance Explored: No DXR Edition

Nov 14, 2018, 12:26pm UTC
https://wccftech.com/battlefield-v-pc-performance-explored-no-dxr-edition/ > It’s that time again, another Battlefield launch. Battlefield V has now come to Origin Access Premier members which we bought into to get an early start on all this testing and try to bring as much coverage on the performance front as possible.  Unfortunately even buying a subscription service doesn’t seem to get you around the DRM hardware change lockouts so this took a bit longer than expected to get to this point with even more work left to do.  After 5 configuration changes we were locked out of 24 hours, subsequently causing us to get further and further behind.  But how does the latest entry perform under new partnership with NVIDIA for the first time since it’s no longer carrying the Radeon banner of support? DXR Ray Tracing? At the time writing this out I’m actually updating the game for DXR support so hopefully we’ll have those results up very shortly. > All testing was done in this round using DX11 since DX12 resulted in constant stutters so it is a no go at the time of writing, we’ll be looking into that more with our DXR content.  We tested the game at the beginning of the Tirailleur Episode as it’s well lit, relatively open and carries a of the effects in the game so it should be pretty representative of overall gameplay in the single player version.  We did disable motion blur and vsync in all these tests as changing the graphics presets turns vsync back on and turns motion blur back to 50%.  All testing was completed on the Z370 platform with the Core i5 8600k at 5GHz except for the tests that explicitly state the X370 Ryzen 7 1700 was used.