Don’t Fast Travel In ‘Red Dead Redemption 2’

Don’t Fast Travel In ‘Red Dead Redemption 2’

6 years ago
Anonymous $yysEBM5EYi

https://motherboard.vice.com/en_us/article/8xp4nv/red-dead-redemption-2-fast-travel

Rockstar’s new cowboy simulator Red Dead Redemption 2 serves up a slow-as-blackstrap-molasses experience that encourages the player to soak in every inch of its lush and painstakingly designed Western expanse. It’s so slow and big that it’s tempting to use a fast travel ability that lets you skip most of the languid countryside rambles. My advice to you: don’t do it.

Fast travel is a common ability in most open world games, because sometimes you just want to get to the next objective marker; this is especially true when the game doesn’t have much in the way of interactivity to offer between points A and B. Games like Fallout implement fast travel with essentially unfettered access, while others try to meter its use. The Witcher 3, for example, only lets players fast travel when they’re at a signpost, which may be several minutes away on horseback. In every case, though, I’ve found that fast travel—a tool with good intentions that aims to respect the players’ time—streamlines a game to death.

Don’t Fast Travel In ‘Red Dead Redemption 2’

Nov 2, 2018, 5:46pm UTC
https://motherboard.vice.com/en_us/article/8xp4nv/red-dead-redemption-2-fast-travel > Rockstar’s new cowboy simulator Red Dead Redemption 2 serves up a slow-as-blackstrap-molasses experience that encourages the player to soak in every inch of its lush and painstakingly designed Western expanse. It’s so slow and big that it’s tempting to use a fast travel ability that lets you skip most of the languid countryside rambles. My advice to you: don’t do it. > Fast travel is a common ability in most open world games, because sometimes you just want to get to the next objective marker; this is especially true when the game doesn’t have much in the way of interactivity to offer between points A and B. Games like Fallout implement fast travel with essentially unfettered access, while others try to meter its use. The Witcher 3, for example, only lets players fast travel when they’re at a signpost, which may be several minutes away on horseback. In every case, though, I’ve found that fast travel—a tool with good intentions that aims to respect the players’ time—streamlines a game to death.