‘SoulCalibur VI’ Review: Loads of Content and Critical Gameplay Changes Make Latest Installment a Treat

‘SoulCalibur VI’ Review: Loads of Content and Critical Gameplay Changes Make Latest Installment a Treat

6 years ago
Anonymous $oIHRkISgaL

http://www.newsweek.com/soulcalibur-6-review-1175779

The SoulCalibur franchise has a special place in my fighting gamer heart, but it feels more like a niche fandom than some of the other mainstream titles like Mortal Kombat or Street Fighter. With SoulCalibur VI, Bandai Namco aims to rectify that, with a return-to-basics approach, a rebooted(-ish) story, a ton of content and just enough changes to the fighting mechanics to keep things feeling fresh.

It’s been six years since SoulCalibur V and the genre has evolved substantially since then. Now, story and single-player modes are a must, the battle system is simpler to attract more casuals and the visuals have to be spot on (or they can share the fate of games like Marvel vs Capcom: Infinite). Luckily, the latest installment of the weapon-wielding franchise delivers plenty of replay value, a streamlined story and a battle system that is a ton of fun to play.

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