VR rivals come together to develop a single-cable spec for VR headsets

VR rivals come together to develop a single-cable spec for VR headsets

6 years ago
Anonymous $hM_jrxqbr-

https://arstechnica.com/gadgets/2018/07/vr-rivals-come-together-to-develop-a-single-cable-spec-for-vr-headsets/

Future generations of virtual reality headsets for PCs could use a single USB Type-C cable for both power and data. That's thanks to a new standardized spec from the VirtualLink Consortium, a group made up of GPU vendors AMD and Nvidia, and virtual reality rivals Valve, Microsoft, and Facebook-owned Oculus.

The spec uses the USB Type-C connector's "Alternate Mode" capability to implement different data protocols—such as Thunderbolt 3 data or DisplayPort and HDMI video—over the increasingly common cables, combined with Type-C's support for power delivery. The new headset spec combines four lanes of HBR3 ("high bitrate 3") DisplayPort video (for a total of 32.4 gigabits per second of video data), along with a USB 3.1 generation 2 (10 gigabit per second) data channel for sensors and on-headset cameras, along with 27W of electrical power.

VR rivals come together to develop a single-cable spec for VR headsets

Jul 18, 2018, 4:36pm UTC
https://arstechnica.com/gadgets/2018/07/vr-rivals-come-together-to-develop-a-single-cable-spec-for-vr-headsets/ > Future generations of virtual reality headsets for PCs could use a single USB Type-C cable for both power and data. That's thanks to a new standardized spec from the VirtualLink Consortium, a group made up of GPU vendors AMD and Nvidia, and virtual reality rivals Valve, Microsoft, and Facebook-owned Oculus. > The spec uses the USB Type-C connector's "Alternate Mode" capability to implement different data protocols—such as Thunderbolt 3 data or DisplayPort and HDMI video—over the increasingly common cables, combined with Type-C's support for power delivery. The new headset spec combines four lanes of HBR3 ("high bitrate 3") DisplayPort video (for a total of 32.4 gigabits per second of video data), along with a USB 3.1 generation 2 (10 gigabit per second) data channel for sensors and on-headset cameras, along with 27W of electrical power.