No Man’s Sky developer Sean Murray: ‘It was as bad as things can get’

No Man’s Sky developer Sean Murray: ‘It was as bad as things can get’

6 years ago
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https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview

Murray and Hello Games coded a near-infinite universe and survived a harassment ordeal. For two years, they’ve stuck by the game that put them on the map – and led to death threats

Sean Murray does not like talking to the press. He says this several times when we meet at the Guildford offices of Hello Games, the development studio he founded in 2008 with Grant Duncan, Ryan Doyle and David Ream. He is loquacious, but nervous. No one at the studio has spoken to any journalists for nearly two years, since the release of Murray’s pet project No Man’s Sky, an extraordinarily ambitious space exploration game that aimed to put an infinite universe on a games console – a game that, when it didn’t meet some players’ high expectations, triggered an appalling internet harassment campaign that left the small studio and its staff reeling.

No Man’s Sky developer Sean Murray: ‘It was as bad as things can get’

Jul 20, 2018, 11:14am UTC
https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview > Murray and Hello Games coded a near-infinite universe and survived a harassment ordeal. For two years, they’ve stuck by the game that put them on the map – and led to death threats > Sean Murray does not like talking to the press. He says this several times when we meet at the Guildford offices of Hello Games, the development studio he founded in 2008 with Grant Duncan, Ryan Doyle and David Ream. He is loquacious, but nervous. No one at the studio has spoken to any journalists for nearly two years, since the release of Murray’s pet project No Man’s Sky, an extraordinarily ambitious space exploration game that aimed to put an infinite universe on a games console – a game that, when it didn’t meet some players’ high expectations, triggered an appalling internet harassment campaign that left the small studio and its staff reeling.