AI-based framework creates realistic textures in the virtual world
https://phys.org/news/2018-07-ai-based-framework-realistic-textures-virtual.html
"Our approach successfully deals with non-stationary textures without any high level or semantic description of the large-scale structure," says Yang Zhou, lead author of the work and an assistant professor at Shenzhen University and Huazhong University of Science & Technology. "It can cope with very challenging textures, which, to our knowledge, no other existing method can handle. The results are realistic designs produced in high-resolution, efficiently, and at a much larger scale."
The basic goal of example-based texture synthesis is to generate a texture, usually larger in size than the input, that closely captures the visual characteristics of the sample input—yet not entirely identical to it—and maintains a realistic appearance. Examples of non-stationary textures include textures with large-scale irregular structures, or ones that exhibit spatial variance in certain attributes such as color, local orientation, and local scale. In the paper, the researchers tested their method on such complex examples as peacock feathers and tree trunk ripples, which are seemingly endless in their repetitive patterns.