Metro Exodus Update Shows Huge Improvements With NVIDIA DLSS

Metro Exodus Update Shows Huge Improvements With NVIDIA DLSS

5 years ago
Anonymous $Dftgs0JzgE

https://wccftech.com/metro-exodus-update-shows-huge-improvement-nvidia-dlss/

Since the announcement of the NVIDIA RTX capabilities DLSS (Deep Learning Super Sampling) has been on of the most anticipated features.  While we all knew ray tracing would have a huge performance impact we anticipated DLSS reclaiming a fair bit of that performance.  But, until Metro Exodus launched DLSS had be held to a few benchmarks and tech demos and a single game, Final Fantasy XV.  On February 15, 2019 Metro Exodus launched as the first title with full RTX support with ray traced global illumination and support for DLSS.  Battlefield V has also received an update to support DLSS but due to time constraints on my end I have not gotten a chance to work with it personally.

As I was out of town most of that week and had a brief amount of time with Metro Exodus before launch to really explore DLSS I did have a chance to make a gameplay performance video to test it out.  While playing I changed DLSS from off to on several times and took a few screenshots.  While playing the super softening of the image was very apparent, the artifacts around the sun were more noticeable to me while playing.  But after reviewing the screenshots and the final video I was able to notice the softening of the image. In the image below it’s very evident on the vegetation and character model.

Metro Exodus Update Shows Huge Improvements With NVIDIA DLSS

Feb 23, 2019, 1:17pm UTC
https://wccftech.com/metro-exodus-update-shows-huge-improvement-nvidia-dlss/ > Since the announcement of the NVIDIA RTX capabilities DLSS (Deep Learning Super Sampling) has been on of the most anticipated features.  While we all knew ray tracing would have a huge performance impact we anticipated DLSS reclaiming a fair bit of that performance.  But, until Metro Exodus launched DLSS had be held to a few benchmarks and tech demos and a single game, Final Fantasy XV.  On February 15, 2019 Metro Exodus launched as the first title with full RTX support with ray traced global illumination and support for DLSS.  Battlefield V has also received an update to support DLSS but due to time constraints on my end I have not gotten a chance to work with it personally. > As I was out of town most of that week and had a brief amount of time with Metro Exodus before launch to really explore DLSS I did have a chance to make a gameplay performance video to test it out.  While playing I changed DLSS from off to on several times and took a few screenshots.  While playing the super softening of the image was very apparent, the artifacts around the sun were more noticeable to me while playing.  But after reviewing the screenshots and the final video I was able to notice the softening of the image. In the image below it’s very evident on the vegetation and character model.