God of War’s cinematic mode is stunning, but you may want to save it for round two
https://www.polygon.com/2018/4/19/17255784/god-of-war-gameplay-video-immersive-hud-mode
The new God of War throws a lot at you. Even if you’re a longtime fan of the series, much has changed with Kratos’ move from ancient Greece to Scandinavia; playing this game isn’t like slipping into a familiar, well-worn pair of jeans.
God of War’s visual presentation, in particular, represents a major departure from the previous entries in the franchise. This time, Sony Santa Monica eschewed the developer-authored camera placement for an over-the-shoulder perspective that’s similar to the one used in many third-person shooters. The interface is very different, too: The combo counter is gone, and since the up-close camera always faces forward, arrows pop up to indicate threats that neither you nor Kratos can see coming.