God of War’s cinematic mode is stunning, but you may want to save it for round two

God of War’s cinematic mode is stunning, but you may want to save it for round two

6 years ago
Anonymous $CLwNLde341

https://www.polygon.com/2018/4/19/17255784/god-of-war-gameplay-video-immersive-hud-mode

The new God of War throws a lot at you. Even if you’re a longtime fan of the series, much has changed with Kratos’ move from ancient Greece to Scandinavia; playing this game isn’t like slipping into a familiar, well-worn pair of jeans.

God of War’s visual presentation, in particular, represents a major departure from the previous entries in the franchise. This time, Sony Santa Monica eschewed the developer-authored camera placement for an over-the-shoulder perspective that’s similar to the one used in many third-person shooters. The interface is very different, too: The combo counter is gone, and since the up-close camera always faces forward, arrows pop up to indicate threats that neither you nor Kratos can see coming.

God of War’s cinematic mode is stunning, but you may want to save it for round two

Apr 19, 2018, 2:22pm UTC
https://www.polygon.com/2018/4/19/17255784/god-of-war-gameplay-video-immersive-hud-mode >The new God of War throws a lot at you. Even if you’re a longtime fan of the series, much has changed with Kratos’ move from ancient Greece to Scandinavia; playing this game isn’t like slipping into a familiar, well-worn pair of jeans. >God of War’s visual presentation, in particular, represents a major departure from the previous entries in the franchise. This time, Sony Santa Monica eschewed the developer-authored camera placement for an over-the-shoulder perspective that’s similar to the one used in many third-person shooters. The interface is very different, too: The combo counter is gone, and since the up-close camera always faces forward, arrows pop up to indicate threats that neither you nor Kratos can see coming.