Wolfenstein Youngblood Gets First Ray Tracing Footage from Gamescom 2019; NVIDIA Adaptive Shading Explained

Wolfenstein Youngblood Gets First Ray Tracing Footage from Gamescom 2019; NVIDIA Adaptive Shading Explained

5 years ago
Anonymous $4ckUSNo_FL

https://wccftech.com/wolfenstein-youngblood-gets-first-ray-tracing-footage-from-gamescom-2019-nvidia-adaptive-shading-explained/

Wolfenstein Youngblood launched about a month ago to mixed reviews, including Nate’s, who awarded the game a meager six out of ten.

Wolfenstein: Youngblood just never finds the right groove. The game’s needless RPG elements, microtransactions, and sloppy non-linear structure are obvious mistakes, but it also has some surprising basic level design and pacing problems. Wolfenstein: Youngblood can still be good, visceral fun in fits and starts, but overall, the game lacks the maturity of the elder Blazkowicz’ adventures.

Wolfenstein Youngblood Gets First Ray Tracing Footage from Gamescom 2019; NVIDIA Adaptive Shading Explained

Aug 31, 2019, 5:15pm UTC
https://wccftech.com/wolfenstein-youngblood-gets-first-ray-tracing-footage-from-gamescom-2019-nvidia-adaptive-shading-explained/ > Wolfenstein Youngblood launched about a month ago to mixed reviews, including Nate’s, who awarded the game a meager six out of ten. > Wolfenstein: Youngblood just never finds the right groove. The game’s needless RPG elements, microtransactions, and sloppy non-linear structure are obvious mistakes, but it also has some surprising basic level design and pacing problems. Wolfenstein: Youngblood can still be good, visceral fun in fits and starts, but overall, the game lacks the maturity of the elder Blazkowicz’ adventures.