KeokeN on Next-Gen: We Don’t See Many Differences Between PS5 & XSX; Tempest Will Free CPU Resources

KeokeN on Next-Gen: We Don’t See Many Differences Between PS5 & XSX; Tempest Will Free CPU Resources

4 years ago
Anonymous $GRbK1oXs9y

https://wccftech.com/keoken-on-next-gen-we-dont-see-many-differences-between-ps5-tempest-will-free-cpu-resources/

Deliver Us The Moon recently launched on consoles (PlayStation 4 and Xbox One) after debuting on PC, where the game supported raytracing effects for shadows, opaque reflections and transparent reflections as well as NVIDIA's Deep Learning Super Sampling 2.0.

In a recent chat with KeokeN founder and game director Koen Deetman, we asked whether there are any plans to enhance Deliver Us The Moon for the upcoming PlayStation 5 and Xbox Series X next-gen consoles and what are the studio's thoughts on the respective architectures.

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