Shadow of War Dev on “Tweaking” Its Engine for Xbox One X Development, “The Full Gamut” of HDR & 4K;

Shadow of War Dev on “Tweaking” Its Engine for Xbox One X Development, “The Full Gamut” of HDR & 4K;

7 years ago
Anonymous $wKBR2uNMvM

http://wccftech.com/shadow-of-war-dev-xbox-one-x-hdr-4k/

Matt Allen, director of Technical Art at Shadow of War developer Monolith Productions, talks about Xbox One X development, and the beauty of HDR and 4K resolution.

Being part of the Xbox One family, developing for Xbox One X has been fairly easy – something that has been confirmed by various studios, including Forza developer Turn 10 Studios. In a new interview published by Gamesindustry.biz, Monolith’s technical art director talks about adjusting their LithTech engine to take advantage of the Xbox One X’s more powerful hardware.