Shadow of War Dev on “Tweaking” Its Engine for Xbox One X Development, “The Full Gamut” of HDR & 4K;
http://wccftech.com/shadow-of-war-dev-xbox-one-x-hdr-4k/
Matt Allen, director of Technical Art at Shadow of War developer Monolith Productions, talks about Xbox One X development, and the beauty of HDR and 4K resolution.
Being part of the Xbox One family, developing for Xbox One X has been fairly easy – something that has been confirmed by various studios, including Forza developer Turn 10 Studios. In a new interview published by Gamesindustry.biz, Monolith’s technical art director talks about adjusting their LithTech engine to take advantage of the Xbox One X’s more powerful hardware.
Shadow of War Dev on “Tweaking” Its Engine for Xbox One X Development, “The Full Gamut” of HDR & 4K;
Aug 29, 2017, 2:11pm UTC
http://wccftech.com/shadow-of-war-dev-xbox-one-x-hdr-4k/
>Matt Allen, director of Technical Art at Shadow of War developer Monolith Productions, talks about Xbox One X development, and the beauty of HDR and 4K resolution.
>Being part of the Xbox One family, developing for Xbox One X has been fairly easy – something that has been confirmed by various studios, including Forza developer Turn 10 Studios. In a new interview published by Gamesindustry.biz, Monolith’s technical art director talks about adjusting their LithTech engine to take advantage of the Xbox One X’s more powerful hardware.