Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale
https://wccftech.com/elder-scrolls-director-wants-to-see-more-reactivity-in-open-world-games-rather-than-greater-scale/
The name of Todd Howard is tightly intertwined with that of the Elder Scrolls IP. Indeed, the game designer and producer joined Bethesda in the mid-90s and immediately worked on The Elder Scrolls II: Daggerfall, before assuming the lead on The Elder Scrolls III: Morrowind, then working as an Executive Producer on The Elder Scrolls IV: Oblivion and as the Game Director of the hugely successful The Elder Scrolls V: Skyrim.
Speaking in a new interview published in The Guardian, Howard looked to the future of open world games and proclaimed he'd rather see more reactivity rather than greater scale for scale's sake.
Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale
Dec 2, 2020, 1:35pm UTC
https://wccftech.com/elder-scrolls-director-wants-to-see-more-reactivity-in-open-world-games-rather-than-greater-scale/
> The name of Todd Howard is tightly intertwined with that of the Elder Scrolls IP. Indeed, the game designer and producer joined Bethesda in the mid-90s and immediately worked on The Elder Scrolls II: Daggerfall, before assuming the lead on The Elder Scrolls III: Morrowind, then working as an Executive Producer on The Elder Scrolls IV: Oblivion and as the Game Director of the hugely successful The Elder Scrolls V: Skyrim.
> Speaking in a new interview published in The Guardian, Howard looked to the future of open world games and proclaimed he'd rather see more reactivity rather than greater scale for scale's sake.